

There's so many other things to consider, for example the genesis device probably won't be used by the federation but the right commander might try and have one built. I won't say that defense is impossible since they do have transporter tech meaning explosives or a strike team can take out stockpiles of shells and cripple positions maybe even kill the general.Īgainst astartes this is going to be a problem while their weapons are decent bolters and power armor not to mention decades of combat experience is going to be huge for them. On the ground their weapons are going to be superior to IG lasgun hellguns and hotshot rifles might be the same but the sheer numbers of ig plus CAS and armor not to mention astartes means they are going to lose allot of ground. So during the early stages of the war the alliance is going to have trouble with the ships due to the size, however the nature of their weapons means that they aren't going to be helpless. The dominion's construction of ships and being able to have ground troops ready in three days is invaluable as well. Anti matter weapons and power gives them speed for maneuvers but warp travel is slow compared to 40Kwarp however it does give the advantage of knowing you're going to get there. The transporter really goes give the alliance a slight advantage being able to place troops or explosives in strategic places is going to be invaluable.

That's all for the tech we all know 40K so I won't list it here. We'll say 150 each with the cardassians sharing some. We'll assume that the fed alliance ships are faster in tactical but strat moving to going to be slow. Photon torpedoes are better than plasma cannons.


Ship phasers disrupters we'll assume are equal to heavy gauss fire. Or lots concertrating fire.Ĭlass two phasers we'll assume that it only takes two to pierce astartes armor.Ĭlass three (phaser rifles) Since they are more powerful we'll assume that they can pierce astartes without the need to concentrate fire.ĭisruptor's are more powerful so we'll assume they fall between class two and three. We'll assume that on max setting class one phasers need time to pierce astartes armor. Klingons have disrupters (ship and infantry) and torpedos as do the romulans and cardassians The dominion uses phased polaron weaponry ship and infantry. Ship mounted phasers pulse cannons and photon torpedos. I'm not going to research this in depth as I don't want to look through that much information.įederation has three types of phaser's infantry varity. I got to thinking recently what a war between the Imperium and the star trek universe would be.
